• Robotic Building (RB) implies both physically built robotic environments and robotically supported building processes. Physically built robotic environments consist of reconfigurable, adaptive systems incorporating sensor-actuator mechanisms that enable buildings to interact with their users and surroundings in real-time. These require design-to-production and operation chains that may be (partially or completely) robotically driven.

     

     

    While, architecture and architectural production are increasingly incorporating aspects of non-human agency employing data, information, and knowledge contained within the (worldwide) network connecting electronic devices, the relevant question for the future is not whether robotic building may be implemented, but how robotic systems may be incorporated into building processes and physically built environments in order to serve and improve everyday life; how these systems may offer solutions for energy-efficient building, demand-driven production and operation, and efficient use of resources.

     

    The RB session of the GSM #3 symposium aims to answer this question by critically reflecting on the achievements of the last decades in applications of robotics in architecture and furthermore outlining potential future developments and their societal implications. The focus is on robotic systems embedded in buildings and building processes implying that architecture is enabled to interact with its users and surroundings in real-time and corresponding design to production, and operation chains are (in part or as whole) robotically driven. Such modes of production and operation involve agency of both humans and non-humans. Thus agency is not located in one or another but in the heterogeneous associations between them (inter al. Latour, 2005) and authorship is neither human or non-human but collective, hybrid, and diffuse.

     

    Robotic Building exploits emergent results from interactions between human and non-human agents not only at design and production level but also at building operation level, wherein users and environmental conditions contribute to the emergence of multiple architectural configurations. In this context, design becomes process- instead of object-oriented, use of space becomes time- instead of program- or function-based, which implies that architects design increasingly processes, while users operate multiple time-based architectural configurations (Bier and Knight, 2014) emerging from the same physical space that may physically or sensorially reconfigure in accordance to environmental and user specific needs.

     

    If spatial reconfiguration may be facilitating multiple, changing uses of physically built space within reduced timeframes, interactive energy and climate control systems embedded in building components and employing renewable energy sources, such as solar and wind power, may reduce architecture’s ecological footprint (Oosterhuis and Bier, 2013). Both rely on virtual modelling and simulation that interface the production and real-time operation of physically built space establishing thereby an unprecedented design to production and operation feedback loop, which is focus of the RB session.

     

     

    Henriette Bier (Founder RB/ RB session chair/NGB#3 editor)

MAIN PROGRAMME

THURSDAY 10th OF NOVEMBER 2016

9:30-11:30 | D2RP workshop  (not open to the general public)

 

13:30-17:30 | Lectures & Presentations

 

Moderator

Henriette Bier

 

13:30-13:35 | Henriette Bier | Intro: Robotic Building as Design-to-Robotic-Production (D2RP) and Design-to-Robotic-Operation (D2RO)

 

D2RP session

13:35-13:45 | Henriette Bier | RB as D2RP

13:45-13:50 | Sina Mostafavi | RB as D2RP

13:50-13:55 | Ana Anton and Serban Bodea | RB as D2RP

 

13:55-14:15 | Jelle Feringa | Exploring the industrial ramifications of Architectural Robotics

14:15-14:35 | Justin Dirrenberger | From architectured materials to the development of large-scale additive manufacturing

14:35-14:55 | Kathrin Dörfler  | Robotic Fabrication beyond Factory Settings

 

 14:55-15:25 | Discussion

 

15:25-15:45 | Break

 

D2RO session

15:45-15:55 | Henriette Bier | RB as D2RO

15:55-16:00| Alex Liu Cheng | RB as D2RO

 

16:00-16:20 | Marcus Holzbach| Materialdesign – An Experimental Design Approach

16:20-16:40 | Holger Schnädelbach | Inhabiting Adaptive Architecture

16:40-17:00 | Keith Green | Robotics: Ecosystems of Bits, Bytes, and Biology

17:00-17:20 | Sebastian Vehlken | Swarm Robotics, or: The Smartness of ›a bunch of cheap dumb things‹

 

17:20-17:50 | Discussion

 

17:50-18:10 | Marta Malé-Alemany | Conclusion

 

 

FRIDAY 11th OF NOVEMBER 2016

9:30-11:30 | D2RO Workshop (not open to the general public)

 

SPEAKERS
  • Keith Evan Green is Professor of Design (DEA) and Mechanical Engineering (MAE) at Cornell University. Employing digital technologies and particularly robotics, Green's trans-disciplinary ARCHITECTURAL ROBOTICS LAB designs, prototypes, and evaluates cyber-physical environments supporting and augmenting an increasingly digital society. Widely published in IEEE and ACM journals and proceedings, Green is the author of a new book for MIT Press, Architectural Robotics: Ecosystems of Bits, Bytes and Biology (2016). With frequent support of the U.S. National Science Foundation, Green strives to realize the kinds of cyber-physical systems that cultivate interactions across people and their surroundings that define places of social, cultural and psychological significance.

     

     

    Architectural Robotics: Ecosystems of Bits, Bytes, and Biology | Keith Evan Green looks toward the next frontier in design computing: interactive, partly intelligent, meticulously designed physical environments. Green calls this “Architectural robotics”: cyber-physical, built environments made interactive, intelligent, and adaptable by way of embedded robotics, or in William Mitchell’s words, “robots for living in.” In architectural robotics, computation—specifically robotics—is embedded in the very physical fabric of our everyday living environments at relatively large physical scales ranging from furniture to the metropolis. In this talk, Green examines how architectural robotic systems support and augment us at work, school, and home, as we roam, interconnect, and age.

  • Sebastian Vehlken is Junior Director of the Institute for Advanced Study on Media Cultures of Computer Simulation at Leuphana University Lüneburg. He was visiting professor at Humboldt University Berlin, at the University of Vienna, and at Leuphana, and Research Fellow at the IFK Vienna. His main research interests focus on media theory, cultural techniques, and the media history of computer simulation and supercomputing. Recent publications include Neighborhood Technologies. Media and Mathematics of Dynamic Networks, ed. with Tobias Harks (Diaphanes 2015).

     

     

    Swarm Robotics, or: The Smartness of ›a bunch of cheap dumb things‹ | Not only recent Science Fiction – that is, the movie Star Trek Beyond – celebrates the capacities of robot collectives. Also RoboCup, an annual robot soccer competition, or Harvard University’s Kilobot Project show stunning examples of the central idea behind Swarm Robotics: »[U]sing swarms is the same as getting a bunch of small cheap dumb things to do the same job as an expensive smart thing.« My presentation critically examines the techno-history of a research field which intertwines engineering and biological knowledge and whose applications deal with compelling questions about synchronization and self-organization in changing environments – on the ground, in the air, and under water.

     

  • Kathrin Dörfler studied architecture at TU Vienna and Digital Art at the University of Applied Arts Vienna, Austria. From 2006 onwards she has been working for architecture firms in Vienna, among others for Soma Architects and gaupenraub. Together with Romana Rust she founded the architecture collective dorfundrust in 2012. Between 2012 and 2013 she was university assistant at the Institute of Art and Design at the TU Vienna, teaching in the field of computer-aided design and fabrication. Since 2013, she is a PhD researcher at the Chair of Architecture and Digital Fabrication at ETH Zurich and joined the NCCR Digital Fabrication in September 2014.

     

     

    Robotic Fabrication beyond Factory Settings | To fully exploit Digital Fabrication within architecture, robotic fabrication must be expanded in prefabrication, but also fully implemented directly on construction sites. Achieving in-situ fabrication using mobile construction robotics is the goal of several research projects within the NCCR Digital Fabrication.

    This talk will focus on concepts of how to bring robots directly to the construction site and autonomously fabricate structures beyond factory conditions. A short introduction and overview to this branch of research will be followed by the presentation of the “In Situ Fabricator”. This augmented system will reduce the need for manual input and should be able to accurately build complex structures to construction tolerances, while simultaneously being able to deal with the uncertainties of a construction site.

     

  • Justin Dirrenberger is a materials scientist and associate professor of metallurgy at CNAM in Paris. In 2012, he completed a PhD thesis on the mechanics of architectured materials at Ecole des Mines de Paris. In 2013, he collaborated with EZCT Architecture & Design Research for Archilab, as a materials processing and structural engineering consultant. In 2014, he initiated a graduate program on materials & additive manufacturing in Paris, open to both engineering and architecture students. He was leading the DEMOCRITE research project, funded by heSam Université, between CNAM, Arts et Métiers-ParisTech, ENSA Paris-Malaquais, ENSCI-Les Ateliers, and INRIA, aiming at developing additive manufacturing at the architectural scale. His research interests are related to the morphological structures of matter at different scales within materials. He is particularly involved in the design, modelling, simulation, optimisation, and processing of architectured materials, which result from the unholy alliance between metallurgy, mechanics, and geometry. He recently co-founded XtreeE, a startup company providing large-scale additive manufacturing services

     

     

    From architectured materials to the development of large-scale additive manufacturing | The classical engineering material-by-design approach has been extensively perfected by materials scientists, while engineers have been optimising structures geometrically for centuries. The purpose of architectured materials is to build bridges accross the microscale of materials and the macroscale of engineering structures, to put some geometry in the microstructure. This is a paradigm shift. Materials cannot be considered monolithic anymore. Any set of materials functions, even antagonistic ones, can be envisaged in the future. The development of architectured materials is involving materials scientists, metallurgists, chemists, physicists, mechanicians and engineers, but also biologists, computer scientists, architects, designers, mathematicians, etc. In this presentation, we intend to demonstrate the necessity of computation for developing architectured materials, and the incidental outcome which led us to developing large-scale additive manufacturing for architectural applications.

     

  • Holger Schnädelbach  is Nottingham Research Fellow at the Mixed Reality Lab Computer Science, University of Nottingham. His PhD awarded by the Bartlett School  of  Architecture  (University  College  London)  focussed  on  inhabiting hybrid spatial topologies, spanning physical and virtual places. He continues to experiment with Adaptive Architecture through iterative prototyping and study work, aiming to generate re-useable abstractions from study findings. Such work has involved artefacts, places and the urban environment and has lead to publications in the leading HCI conferences and journals, as well as the recent co-edited  Springer  book  ‘Architecture  and Interaction’.

     

     

    Inhabiting Adaptive Architecture  | Adaptive Architecture is concerned with buildings that are specifically designed to adapt to their environment and to their inhabitants. Its history stretches back at least a hundred years and relevant work spans from the commonplace to the experimental. This talk seeks to first map out this field to produce the necessary context as proposed at www.adaptivearchitectureframework.org. Drawing on examples constructed at the Mixed Reality Lab and elsewhere, it will then focus on how architects and inhabitants co-­‐create Adaptive Architecture, how the emerging feedback loops shape people’s behaviours and how inhabitants and environment become interaction partners.

  • Markus Holzbach  is Professor of Visualisation and Materialisation at University of Art and Design HfG Offenbach. As a trained architect and materials and process engineer he founded the Institute for Materialdesign (IMD). He currently works with his Studio Spacekitchen Frankfurt in the area of architecture, design and materialisation. Markus Holzbach started with his apprenticeship to a mould constructor and clay-modeller in a model-making workshop, whence he moved on to study Materials and Process Engineering at University of Applied Sciences in Koblenz. He worked on the advancement of new ceramic materials in Switzerland. After studying architecture from 1994 to 2000 at the Technical University of Kaiserslautern, he taught and researched as an assistant of Werner Sobek at Institute for Lightweight Structures and Conceptual Design ILEK at the University of

    Stuttgart, where he also earned his doctorate. From 2008 to 2010 he was Interim Professor at University of Applied Sciences Koblenz. He has lectured at RWTH Aachen University, Darmstadt Technical University, the Berlage Institute in Rotterdam-NL and Massachusetts Institute of Technology MIT in Cambridge/USA.

     

     

    The Institute for Materialdesign IMD at HfG Offenbach is involved in the experimental intersecting of the design process with the diverse analogue and digital processes for materialization and form generation. Analog and digital methods are combined to create cross-material innovations. Special attention is paid to the sometimes conflicting and contradictory processes and their inherent potential in a creative-scientific and interdisciplinary dialog. Ideas are frequently generated through the characteristics of the material itself, its qualities and its possibilities as well as its limits. Through the speculative combination of materials, transferring traditional processes of fabrication into innovative contexts, surprising results are achieved. Implementing randomization into the research establishes various remarkable starting points for the design process. The experimental approach and freedom of creative research is a characteristic of the IMD. Many of the works exhibited address the relation between man and material. The extended understanding of the material shifts toward the role of the actual object. This new role of materials also comprises the intersection of nature and artifact. Materials are brought to life through layering and combining natural and synthetic elements and blending in digital techniques. The borders of perception are erased and the material itself is redefined. Designing with materials creates a new context between art and science. Material-centred design opens up the field of design to new possibilities and creates a broad space of conceivable tasks.

     

     

  • Jelle Feringa is founding partner and CTO of Odico formwork robotics, co-founder of EZCT Architecture & Design Research and PhD candidate at Hyperbody, TU Delft. His current research is focused on the development of original robotic fabrication processes for architecture, considering materialisation an inherent aspect of architectural design.

    At Odico formwork robotics the technology Jelle developed as a PhD researcher are deployed at an industrial scale.

    Shows of recent shows of personal work work include  transNatural, Amsterdam, Club Transmediale, Berlin, STUK, Leuven and Vivid design gallery, Rotterdam. Recent publications include AD "Made by Robots" and Fabricate. Jelle is an active contributor to  open source software. With Thomas Paviot, he has been driving the development of an open source CAD framework, PythonOCC.

     

    Does the emerging discipline of architectural robotics present an umbilical cord to the good ol' days of Late Modernism? Is it a nostalgia for a vitality in architecture long lost, or the coming about of an architectural practice that is supply rather than demand driven? Do robotics allow to bridge the vitality in the ‘field’ of architecture with the stasis in the ‘discipline’ of architectural practice?

HYPERBODY ROBOTIC BUILDING TEAM

Henriette Bier is initiator and leader of the Robotic Building group at Hyperbody at TUD, associate professor of Digitally-driven Architecture and founding member of the Delft Robotics Institute. She regularly lectures and leads workshops internationally and results of her research have been published and presented in more than 120 journals, books, and exhibits.

Sina Mostafavi is a practicing architect, researcher, and educator with expertise in computational design and robotics in architecture. Since 2011, he is a PhD researcher at TU Delft. He is currently managing the Robotic Building lab at Hyperbody, TUD. He has been lectured, published and exhibited his work internationally.

 

Serban Bodea is an architect involved in academic education and research at Robotic Building - Hyperbody, TU Delft. He graduated Cum Laude in 2014 and pursues research in Discrete Automation for robotic fabrication in architecture. He is motion designer for several robotic fabrication projects featured in China, United Arab Emirates, and across Europe.

Ana Anton is a designer involved in academic research and education implemented at Robotic Building, Hyperbody, TU Delft  She graduated in 2014 with distinction (Cum Laude) and Archiprix nomination for her project.

Ana’s work enjoys international recognition and is featured in Asia, Middle East and Europe. She is an expert in computation-driven design, she explores complexity and emergence using intense computation, artificial intelligence and robotic fabrication with the aim to enhance spatial experiences.

Alexander Liu Cheng is a Ph.D.candidate at Hyperbody, TU Delft. His work on intelligent built-environments situates Cyber-Physical Systems within the Adaptive Architecture discourse. Alex obtained a B.Sc. in Computer Science from the New York Institute of Technology; a professional M.Arch. from The University of British Columbia; and a post-professional M.Sc. in Advanced Construction and Building Technology—Automation, Robotics, Services from Technische Universität München. In addition to his academic pursuits, Alex previously worked as Architectural Designer at GRAFT Architects.

 

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